CHECKOUT - Devlog #2


DEVLOG #2 - Production

Our progress as a team has been slow and steady, opting for revisions to be done sooner on first pass art assets and code rather than moving on to the next assigned task. In a way this saves us time down the road should we run into any hiccups in development because what is done is already polished and fine tuned and if we need to trim our scope down than it will be on things that have not yet been produced rather than half made mechanics or assets. 

For the Game State Manager, the main functionality that I have finished has been setting up the base states for the gameplay phases.

https://imgur.com/a/NVMnHjJ

This Game Manager script will track the current section of gameplay that the player is in, switching assets, dialogue trees, audio and other gameplay elements to fit the current scenario. Along with this game manager, audio has now been implemented with the use of the newly coded Audio Manager. This will make our goal of creating a verticals slice much easier as the rest of the audio work (which I am responsible for) is created and importing sound effects and music.

For gameplay mechanic tweaking, I have now added the finished bagging behaviour which makes the bag grabbable after the player has completely filled it. This gif demonstrates that:

The next steps that I'll be taking in the production process will be to work on polished sound effects and music in order to flesh out the game's feel. In terms of programming, a lot of my work will rely on the NPC generation and dialogue system to be semi-fleshed out, which is not was not part of my responsibilities. I have reached a hand out to work on these systems if it'd be more convenient in the long run, something that I have noted to do more often as team-based development is rooted in collaboration and co-operation.

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